851bbf8dd8
* Add support for UILayoutPriority as priority target. (#466) * Add support for UILayoutPriority as priority target. * Fixed for tvOS * Add update(priority: ConstraintPriority) method (#467) * Add update(priority: ConstraintPriority) method * Fix copy-paste error * Add Swift Package Manager support (#501) * Swift4.2 (#516) * make ConstraintAttributes conform to ExpressibleByIntegerLiteral (#520) * Adds 'constraint.isActive = bool' to Constraint (#496) * delegate identical 'constraint creation' code to 'prepareConstraints' * adds 'set(isActivated:)' method to call appropriate 'activate/deactivate' based on bool cleans up about 30 lines of if foo { activate } else { deactivate } code in my app * instead of 'set(isActivated:)', use 'isActive = value' * Add swift version to podspec * Update podspec * Update podspec * Update project to get rid of Migration Warning (#547) * Update Swift Language version to 4.2 under build settings (#551) * Update swift language version to 4.2 in build settings * Update podspec * Remove Swift Version file * Remove Package.swift, SnapKit is not SwiftPM compatible anyways * Update Podspec * Update version in Podspec * Support swift 5.0 (#570) * Update swift version 5.0 * Remove needless access control * Fix misused "Available" annotations * Support @unknown default * Support swift 5.0 in test code * Update podspec * Update travis CI * Code review by @freak4pc * Add constraint for Swift version * Fix build failed * [EXC_BAD_ACCESS] Update LayoutConstraint == operator to support iOS 10 and higher changes (#574) * @sashabelonogov Update LayoutConstraint == operator to support iOS 10 and higher changes * Simplify return statement of the LayoutConstraint == operator * Fix incorrect behavior of inset with center and baseline anchors (#569) * Fix insets adjusting center attributes incorrectly * Fix insets adjusting baseline attributes incorrectly * Add back Package.swift for SwiftPM compatibility (#559) reverts |
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CodeSnippets | ||
Documentation | ||
Example-iOS | ||
SnapKit.xcodeproj | ||
SnapKit.xcworkspace | ||
SnapKitPlayground.playground | ||
Sources | ||
Supporting Files | ||
Tests/SnapKitTests | ||
.gitignore | ||
.travis.yml | ||
CONTRIBUTING.md | ||
ISSUE_TEMPLATE.md | ||
LICENSE | ||
Package.swift | ||
README.md | ||
SnapKit.podspec |
README.md
SnapKit is a DSL to make Auto Layout easy on both iOS and OS X.
⚠️ To use with Swift 4.x please ensure you are using >= 4.0.0 ⚠️
⚠️ To use with Swift 5.x please ensure you are using >= 5.0.0 ⚠️
Contents
Requirements
- iOS 10.0+ / Mac OS X 10.12+ / tvOS 10.0+
- Xcode 10.0+
- Swift 4.0+
Migration Guides
Communication
- If you need help, use Stack Overflow. (Tag 'snapkit')
- If you'd like to ask a general question, use Stack Overflow.
- If you found a bug, open an issue.
- If you have a feature request, open an issue.
- If you want to contribute, submit a pull request.
Installation
CocoaPods
CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:
$ gem install cocoapods
CocoaPods 1.1.0+ is required to build SnapKit 4.0.0+.
To integrate SnapKit into your Xcode project using CocoaPods, specify it in your Podfile
:
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '10.0'
use_frameworks!
target '<Your Target Name>' do
pod 'SnapKit', '~> 5.6.0'
end
Then, run the following command:
$ pod install
Carthage
Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthage
To integrate SnapKit into your Xcode project using Carthage, specify it in your Cartfile
:
github "SnapKit/SnapKit" ~> 5.0.0
Run carthage update
to build the framework and drag the built SnapKit.framework
into your Xcode project.
Swift Package Manager
Swift Package Manager is a tool for managing the distribution of Swift code. It’s integrated with the Swift build system to automate the process of downloading, compiling, and linking dependencies.
Xcode 11+ is required to build SnapKit using Swift Package Manager.
To integrate SnapKit into your Xcode project using Swift Package Manager, add it to the dependencies value of your Package.swift
:
dependencies: [
.package(url: "https://github.com/SnapKit/SnapKit.git", .upToNextMajor(from: "5.0.1"))
]
Manually
If you prefer not to use either of the aforementioned dependency managers, you can integrate SnapKit into your project manually.
Usage
Quick Start
import SnapKit
class MyViewController: UIViewController {
lazy var box = UIView()
override func viewDidLoad() {
super.viewDidLoad()
self.view.addSubview(box)
box.backgroundColor = .green
box.snp.makeConstraints { (make) -> Void in
make.width.height.equalTo(50)
make.center.equalTo(self.view)
}
}
}
Playground
You can try SnapKit in Playground.
Note:
To try SnapKit in playground, open
SnapKit.xcworkspace
and build SnapKit.framework for any simulator first.
Resources
Credits
- Robert Payne (@robertjpayne)
- Many other contributors
License
SnapKit is released under the MIT license. See LICENSE for details.