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# libwebp + Xcode
A wrapper for [libwebp ](https://github.com/webmproject/libwebp ) + Xcode project.
This enables Carthage support
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This also contains the Swift Package Manager support
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[![CI Status ](http://img.shields.io/travis/SDWebImage/libwebp-Xcode.svg?style=flat )](https://travis-ci.org/SDWebImage/libwebp-Xcode)
[![Carthage compatible ](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat )](https://github.com/SDWebImage/libwebp-Xcode)
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[![SwiftPM compatible ](https://img.shields.io/badge/SwiftPM-compatible-brightgreen.svg )](https://swift.org/package-manager/)
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## Requirements
+ iOS 8
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+ macOS 10.11
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+ tvOS 9.0
+ watchOS 2.0
## Installation
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#### CocoaPods
libwebp is available through [CocoaPods ](http://cocoapods.org ). To install it, simply add the following line to your Podfile:
```ruby
pod 'libwebp'
```
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### Carthage
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libwebp is (via this repo) available through [Carthage ](https://github.com/Carthage/Carthage ).
```
github "SDWebImage/libwebp-Xcode"
```
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### SwiftPM
Libwebp is available through [Swift Package Manager ](https://img.shields.io/badge/SwiftPM-compatible-brightgreen.svg ).
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```swift
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let package = Package(
dependencies: [
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.package(url: "https://github.com/SDWebImage/libwebp-Xcode", from: "1.1.0")
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],
// ...
)
```
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## Usage
Use libwebp as you would normally, this is just a repo that adds an Xcode proj.
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For Swift Package Manager user, it's recommended to use the modular import instead of C headers.
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+ Objective-C
```objective-c
@import libwebp;
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// or if you don't use module
#import <webp/decode.h>
#import <webp/encode.h>
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```
+ Swift
```swift
import libwebp
```
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## About sharpyuv
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From libwebp v1.2.3, Google separate some functions into a new standalone lib called `sharpyuv` . However, it dependeny source code from libwebp repo's `src` as implementation. Like llvm-project monorepo, one repo host multiple targets.
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Before v1.3.0, we hide these headers as internal headers.
From v1.3.0, we expose the sharpyuv public headers, but not a standalone CocoaPods/SPM/Carthage Target. (In the future we may consider separate targets)
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If you want to use sharpyuv functions, do something like this:
+ Objective-C
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```
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// This does not supports module include
#if __has_include(<sharpyuv/sharpyuv.h>)
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#import <sharpyuv/sharpyuv.h>
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#else
#import <libwebp/sharpyuv.h> // bundled in libwebp's modulemap
#endif
```
+ Swift
```swift
#if canImport(sharpyuv)
import sharpyuv
#else
import libwebp // bundled in libwebp's modulemap
#endif
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```
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## License
libwebp is available under the BSD-3 license. See [the LICENSE file ](https://github.com/webmproject/libwebp/blob/master/COPYING ) for more info.
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