libwebp-Xcode/README.md

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# libwebp + Xcode
A wrapper for [libwebp](https://github.com/webmproject/libwebp) + Xcode project.
This enables Carthage support
This also contains the Swift Package Manager support
[![CI Status](http://img.shields.io/travis/SDWebImage/libwebp-Xcode.svg?style=flat)](https://travis-ci.org/SDWebImage/libwebp-Xcode)
[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/SDWebImage/libwebp-Xcode)
[![SwiftPM compatible](https://img.shields.io/badge/SwiftPM-compatible-brightgreen.svg)](https://swift.org/package-manager/)
## Requirements
+ iOS 8
+ macOS 10.10
+ tvOS 9.0
+ watchOS 2.0
## Installation
#### CocoaPods
libwebp is available through [CocoaPods](http://cocoapods.org). To install it, simply add the following line to your Podfile:
```ruby
pod 'libwebp'
```
### Carthage
libwebp is (via this repo) available through [Carthage](https://github.com/Carthage/Carthage).
```
github "SDWebImage/libwebp-Xcode"
```
### SwiftPM
Libwebp is available through [Swift Package Manager](https://img.shields.io/badge/SwiftPM-compatible-brightgreen.svg).
```swift
let package = Package(
dependencies: [
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.package(url: "https://github.com/SDWebImage/libwebp-Xcode", from: "1.1.0")
],
// ...
)
```
## Usage
Use libwebp as you would normally, this is just a repo that adds an Xcode proj.
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For Swift Package Manager user, it's recommended to use the modular import instead of C headers.
+ Objective-C
```objective-c
@import libwebp;
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// or if you don't use module
#import <webp/decode.h>
#import <webp/encode.h>
```
+ Swift
```swift
import libwebp
```
## About sharpyuv
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From libwebp v1.2.3, Google separate some functions into a new standalone lib called `sharpyuv`. However, it dependeny source code from libwebp repo's `src` as implementation. Like llvm-project monorepo, one repo host multiple targets.
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Before v1.3.0, we hide these headers as internal headers.
From v1.3.0, we expose the sharpyuv public headers, but not a standalone CocoaPods/SPM/Carthage Target. (In the future we may consider separate targets)
If you want to use sharpyuv functions, do something like this:
+ Objective-C
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```
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// This does not supports module include
#if __has_include(<sharpyuv/sharpyuv.h>)
#import <sharpyuv/sharpyuv.h>
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#else
#import <libwebp/sharpyuv.h> // bundled in libwebp's modulemap
#endif
```
+ Swift
```swift
#if canImport(sharpyuv)
import sharpyuv
#else
import libwebp // bundled in libwebp's modulemap
#endif
```
## License
libwebp is available under the BSD-3 license. See [the LICENSE file](https://github.com/webmproject/libwebp/blob/master/COPYING) for more info.