Defaults/readme.md

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# Defaults [![Build Status](https://travis-ci.org/sindresorhus/Defaults.svg?branch=master)](https://travis-ci.org/sindresorhus/Defaults)
> Swifty and modern [UserDefaults](https://developer.apple.com/documentation/foundation/userdefaults)
## Highlights
- **Strongly typed:** You declare the type and default value upfront.
- **Codable support:** You can store any [Codable](https://developer.apple.com/documentation/swift/codable) value, like an enum.
- **Debuggable:** The data is stored as JSON-serialized values.
- **Lightweight:** It's only ~100 lines of code.
## Compatibility
- macOS 10.12+
- iOS 10+
- tvOS 10+
- watchOS 3+
## Install
With [SPM](https://swift.org/package-manager/):
```swift
.package(url: "https://github.com/sindresorhus/Defaults", from: "0.2.0")
```
With [Carthage](https://github.com/Carthage/Carthage):
```
github "sindresorhus/Defaults"
```
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</a>
## Usage
You declare the defaults keys upfront with type and default value.
```swift
import Cocoa
import Defaults
extension Defaults.Keys {
static let quality = Defaults.Key<Double>("quality", default: 0.8)
// ^ ^ ^ ^
// Key Type UserDefaults name Default value
}
```
You can then access it as a subscript on the `defaults` global (note lowercase):
```swift
defaults[.quality]
//=> 0.8
defaults[.quality] = 0.5
//=> 0.5
defaults[.quality] += 0.1
//=> 0.6
defaults[.quality] = "🦄"
//=> [Cannot assign value of type 'String' to type 'Double']
```
You can also declare optional keys for when you don't want to declare a default value upfront:
```swift
extension Defaults.Keys {
static let name = Defaults.OptionalKey<Double>("name")
}
if let name = defaults[.name] {
print(name)
}
```
### Enum example
```swift
enum DurationKeys: String, Codable {
case tenMinutes = "10 Minutes"
case halfHour = "30 Minutes"
case oneHour = "1 Hour"
}
extension Defaults.Keys {
static let defaultDuration = Defaults.Key<DurationKeys>("defaultDuration", default: .oneHour)
}
defaults[.defaultDuration].rawValue
//=> "1 Hour"
```
### It's just UserDefaults with sugar
This works too:
```swift
extension Defaults.Keys {
static let isUnicorn = Defaults.Key<Bool>("isUnicorn", default: true)
}
UserDefaults.standard[.isUnicorn]
//=> true
```
### Shared UserDefaults
```swift
extension Defaults.Keys {
static let isUnicorn = Defaults.Key<Bool>("isUnicorn", default: true)
}
let extensionDefaults = UserDefaults(suiteName: "com.unicorn.app")!
extensionDefaults[.isUnicorn]
//=> true
```
## API
### `let defaults = Defaults()`
#### Defaults.Keys
Type: `class`
Stores the keys.
#### Defaults.Key
Type: `class`
Create a key with a default value.
#### Defaults.OptionalKey
Type: `class`
Create a key with an optional value.
##### defaults.clear()
Type: `func`
Clear the user defaults.
## FAQ
### How is this different from [`SwiftyUserDefaults`](https://github.com/radex/SwiftyUserDefaults)?
It's inspired by it and other solutions. The main difference is that this module doesn't hardcode the default values and comes with Codable support.
## Related
- [LaunchAtLogin](https://github.com/sindresorhus/LaunchAtLogin) - Add "Launch at Login" functionality to your macOS app
- [DockProgress](https://github.com/sindresorhus/DockProgress) - Show progress in your app's Dock icon
- [Gifski](https://github.com/sindresorhus/gifski-app) - Convert videos to high-quality GIFs on your Mac
## License
MIT © [Sindre Sorhus](https://sindresorhus.com)