ProHUD/Source/HUDConfig.swift

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//
// HUDConfig.swift
// ProHUD
//
// Created by xaoxuu on 2019/7/29.
// Copyright © 2019 Titan Studio. All rights reserved.
//
import UIKit
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@available(iOS 13.0, *) fileprivate var sharedWindowScene: UIWindowScene?
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/// HUD
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public extension ProHUD {
struct Configuration {
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/// log
public var enablePrint = true
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///
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public var rootViewController: UIViewController?
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/// iOS13
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@available(iOS 13.0, *)
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public var windowScene: UIWindowScene? {
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set { sharedWindowScene = newValue }
get { sharedWindowScene }
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}
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///
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public lazy var dynamicColor: UIColor = {
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if #available(iOS 13.0, *) {
let color = UIColor { (traitCollection: UITraitCollection) -> UIColor in
if traitCollection.userInterfaceStyle == .dark {
return .init(white: 1, alpha: 1)
} else {
return .init(white: 0.1, alpha: 1)
}
}
return color
} else {
// Fallback on earlier versions
}
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return .init(white: 0.1, alpha: 1)
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}()
///
public lazy var primaryLabelColor: UIColor = {
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return dynamicColor.withAlphaComponent(0.8)
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}()
///
public lazy var secondaryLabelColor: UIColor = {
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return dynamicColor.withAlphaComponent(0.66)
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}()
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public func blurView(_ callback: @escaping () -> UIVisualEffectView) {
createBlurView = callback
}
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public var toast = Toast()
public var alert = Alert()
public var `guard` = Guard()
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/// Toast
/// - Parameter callback:
public mutating func toast(_ callback: @escaping (inout Toast) -> Void) {
callback(&toast)
}
/// Alert
/// - Parameter callback:
public mutating func alert(_ callback: @escaping (inout Alert) -> Void) {
callback(&alert)
}
/// Guard
/// - Parameter callback:
public mutating func `guard`(_ callback: @escaping (inout Guard) -> Void) {
callback(&`guard`)
}
}
}
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///
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internal var cfg = ProHUD.Configuration()
public extension ProHUD {
static func config(_ config: (inout Configuration) -> Void) {
config(&cfg)
}
}
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internal var createBlurView: () -> UIVisualEffectView = {
return {
let vev = UIVisualEffectView()
if #available(iOS 13.0, *) {
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vev.effect = UIBlurEffect(style: .systemMaterial)
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} else if #available(iOS 11.0, *) {
vev.effect = UIBlurEffect(style: .extraLight)
} else {
vev.effect = .none
vev.backgroundColor = .white
}
return vev
}
}()