ProHUD/Source/HUDController.swift

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//
// HUDController.swift
// ProHUD
//
// Created by xaoxuu on 2019/7/29.
// Copyright © 2019 Titan Studio. All rights reserved.
//
import UIKit
public class HUDController: UIViewController {
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/// ID
public var identifier = String(Date().timeIntervalSince1970)
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internal var willAppearCallback: (() -> Void)?
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internal var didAppearCallback: (() -> Void)?
internal var willDisappearCallback: (() -> Void)?
internal var didDisappearCallback: (() -> Void)?
///
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internal var animateLayer: CALayer?
internal var animation: CAAnimation?
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internal var progressView: ProHUD.ProgressView?
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///
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internal var buttonEvents = [UIButton:() -> Void]()
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init() {
super.init(nibName: nil, bundle: nil)
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debug(self, "init")
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}
required public init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
deinit {
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debug("👌", self, "deinit")
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}
override public func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
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public override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
willAppearCallback?()
}
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public override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
didAppearCallback?()
}
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public override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
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didDisappearCallback?()
}
public func viewWillAppear(_ callback: (() -> Void)?) {
willAppearCallback = callback
}
public func viewDidAppear(_ callback: (() -> Void)?) {
didAppearCallback = callback
}
public func viewWillDisappear(_ callback: (() -> Void)?) {
willDisappearCallback = callback
}
public func viewDidDisappear(_ callback: (() -> Void)?) {
didDisappearCallback = callback
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}
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}
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// MARK: -
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internal extension HUDController {
func addTouchUpAction(for button: UIButton, action: @escaping () -> Void) {
button.addTarget(self, action: #selector(didTappedButton(_:)), for: .touchUpInside)
buttonEvents[button] = action
}
@objc func didTappedButton(_ sender: UIButton) {
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buttonEvents[sender]?()
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}
}
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// MARK: -
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///
public protocol LoadingAnimationView: HUDController {
var imageView: UIImageView { get }
}
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public extension LoadingAnimationView {
/// updateProgress(0)
/// - Parameter progress: 0~1
func update(progress: CGFloat) {
if let spv = imageView.superview {
if progressView == nil {
let v = ProHUD.ProgressView()
spv.addSubview(v)
v.snp.makeConstraints { (mk) in
mk.center.equalTo(imageView)
mk.width.height.equalTo(28)
}
progressView = v
}
if let v = progressView {
v.updateProgress(progress: progress)
}
}
}
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}
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///
public protocol LoadingRotateAnimation: LoadingAnimationView {}
public extension LoadingRotateAnimation {
///
/// - Parameters:
/// - layer:
/// - direction:
/// - speed:
func startRotate(_ layer: CALayer? = nil, direction: ProHUD.RotateDirection = .clockwise, speed: CFTimeInterval = 2) {
DispatchQueue.main.async {
let l = layer ?? self.imageView.layer
self.animateLayer = l
l.startRotate(direction: direction, speed: speed)
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NotificationCenter.default.addObserver(self, selector: #selector(self.didEnterBackground), name: UIApplication.didEnterBackgroundNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(self.willEnterForeground), name: UIApplication.willEnterForegroundNotification, object: nil)
}
}
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///
/// - Parameter layer:
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func stopRotate(_ layer: CALayer? = nil) {
DispatchQueue.main.async {
self.animateLayer = nil
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(layer ?? self.imageView.layer)?.stopRotate()
NotificationCenter.default.removeObserver(self, name: UIApplication.didEnterBackgroundNotification, object: nil)
NotificationCenter.default.removeObserver(self, name: UIApplication.willEnterForegroundNotification, object: nil)
}
}
}
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///
extension HUDController {
@objc func didEnterBackground() {
if let layer = animateLayer {
animation = layer.animation(forKey: .rotateKey)
layer.timeOffset = layer.convertTime(CACurrentMediaTime(), from: nil)
layer.speed = 0
}
}
@objc func willEnterForeground() {
if let layer = animateLayer, let ani = animation, layer.speed == 0 {
let pauseTime = layer.timeOffset
layer.timeOffset = 0
let beginTime = layer.convertTime(CACurrentMediaTime(), from: nil) - pauseTime
layer.beginTime = beginTime
layer.speed = 1
layer.add(ani, forKey: .rotateKey)
}
}
}