295 lines
9.3 KiB
Markdown
295 lines
9.3 KiB
Markdown
# SDWebImageWebPCoder
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[![CI Status](http://img.shields.io/travis/SDWebImage/SDWebImageWebPCoder.svg?style=flat)](https://travis-ci.org/SDWebImage/SDWebImageWebPCoder)
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[![Version](https://img.shields.io/cocoapods/v/SDWebImageWebPCoder.svg?style=flat)](http://cocoapods.org/pods/SDWebImageWebPCoder)
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[![License](https://img.shields.io/cocoapods/l/SDWebImageWebPCoder.svg?style=flat)](http://cocoapods.org/pods/SDWebImageWebPCoder)
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[![Platform](https://img.shields.io/cocoapods/p/SDWebImageWebPCoder.svg?style=flat)](http://cocoapods.org/pods/SDWebImageWebPCoder)
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[![SwiftPM compatible](https://img.shields.io/badge/SwiftPM-compatible-brightgreen.svg?style=flat)](https://swift.org/package-manager/)
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[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/SDWebImage/SDWebImageWebPCoder)
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[![codecov](https://codecov.io/gh/SDWebImage/SDWebImageWebPCoder/branch/master/graph/badge.svg)](https://codecov.io/gh/SDWebImage/SDWebImageWebPCoder)
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Starting with the SDWebImage 5.0 version, we moved the WebP support code and [libwebp](https://github.com/webmproject/libwebp) from the Core Repo to this stand-alone repo.
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SDWebImageWebPCoder supports both WebP decoding and encoding, for Static WebP or Animated WebP as well.
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## Requirements
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+ iOS 9.0
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+ macOS 10.11
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+ tvOS 9.0
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+ watchOS 2.0
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+ Xcode 11.0
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## Installation
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#### CocoaPods
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SDWebImageWebPCoder is available through [CocoaPods](http://cocoapods.org). To install it, simply add the following line to your Podfile:
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```ruby
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pod 'SDWebImageWebPCoder'
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```
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#### Carthage
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SDWebImageWebPCoder is available through [Carthage](https://github.com/Carthage/Carthage).
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```
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github "SDWebImage/SDWebImageWebPCoder"
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```
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#### Swift Package Manager (Xcode 11+)
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SDWebImageWebPCoder is available through [Swift Package Manager](https://swift.org/package-manager).
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```swift
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let package = Package(
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dependencies: [
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.package(url: "https://github.com/SDWebImage/SDWebImageWebPCoder.git", from: "0.3.0")
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]
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)
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```
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## Usage
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### Add Coder
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Before using SDWebImage to load WebP images, you need to register the WebP Coder to your coders manager. This step is recommended to be done after your App launch (like AppDelegate method).
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+ Objective-C
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```objective-c
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// Add coder
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SDImageWebPCoder *webPCoder = [SDImageWebPCoder sharedCoder];
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[[SDImageCodersManager sharedManager] addCoder:webPCoder];
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```
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+ Swift
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```swift
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// Add coder
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let WebPCoder = SDImageWebPCoder.shared
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SDImageCodersManager.shared.addCoder(WebPCoder)
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```
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### Modify HTTP Accept Header
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Some of image server provider may try to detect the client supported format, by default, SDWebImage use `image/*,*/*;q=0.8` for [Accept](https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Accept). You can modify it with the `image/webp` as well.
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+ Objective-C
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```objective-c
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[[SDWebImageDownloader sharedDownloader] setValue:@"image/webp,image/*,*/*;q=0.8" forHTTPHeaderField:@"Accept"];
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```
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+ Swift
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```swift
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SDWebImageDownloader.shared.setValue("image/webp,image/*,*/*;q=0.8", forHTTPHeaderField:"Accept")
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```
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### Loading
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+ Objective-C
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```objective-c
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// WebP online image loading
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NSURL *webpURL;
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UIImageView *imageView;
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[imageView sd_setImageWithURL:webpURL];
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```
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+ Swift
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```swift
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// WebP online image loading
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let webpURL: URL
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let imageView: UIImageView
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imageView.sd_setImage(with: webpURL)
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```
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### Progressive Animation Loading (0.5.0+)
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+ Objective-C
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```objective-c
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// WebP progressive loading for animated image
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NSURL *webpURL;
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SDAnimatedImageView *imageView;
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imageView.shouldIncrementalLoad = YES;
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[imageView sd_setImageWithURL:webpURL placeholderImage:nil options:SDWebImageProgressiveLoad];
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```
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+ Swift
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```swift
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// WebP progressive loading for animated image
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let webpURL: URL
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let imageView: SDAnimatedImageView
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imageView.shouldIncrementalLoad = true
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imageView.sd_setImage(with: webpURL, placeholderImage: nil, options: [.progressiveLoad])
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```
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### Decoding
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+ Objective-C
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```objective-c
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// WebP image decoding
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NSData *webpData;
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UIImage *image = [[SDImageWebPCoder sharedCoder] decodedImageWithData:webpData options:nil];
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```
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+ Swift
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```swift
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// WebP image decoding
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let webpData: Data
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let image = SDImageWebPCoder.shared.decodedImage(with: data, options: nil)
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```
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### Thumbnail Decoding (0.4.0+)
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+ Objective-C
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```objective-c
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// WebP thumbnail image decoding
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NSData *webpData;
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CGSize thumbnailSize = CGSizeMake(300, 300);
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UIImage *thumbnailImage = [[SDImageWebPCoder sharedCoder] decodedImageWithData:webpData options:@{SDImageCoderDecodeThumbnailPixelSize : @(thumbnailSize)}];
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```
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+ Swift
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```swift
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// WebP thumbnail image decoding
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let webpData: Data
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let thumbnailSize = CGSize(width: 300, height: 300)
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let image = SDImageWebPCoder.shared.decodedImage(with: data, options: [.decodeThumbnailPixelSize: thumbnailSize])
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```
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### Encoding
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+ Objective-c
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```objective-c
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// WebP image encoding
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UIImage *image;
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NSData *webpData = [[SDImageWebPCoder sharedCoder] encodedDataWithImage:image format:SDImageFormatWebP options:nil];
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// Animated encoding
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NSArray<SDImageFrames *> *frames;
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NSData *awebpData = [[SDImageWebPCoder sharedCoder] encodedDataWithFrames:frames loopCount:0 format:SDImageFormatWebP options:nil];
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// Encode Quality
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NSData *lossyWebpData = [[SDImageWebPCoder sharedCoder] encodedDataWithImage:image format:SDImageFormatWebP options:@{SDImageCoderEncodeCompressionQuality : @(0.1)}]; // [0, 1] compression quality
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NSData *limitedWebpData = [[SDImageWebPCoder sharedCoder] encodedDataWithImage:image format:SDImageFormatWebP options:@{SDImageCoderEncodeMaxFileSize : @(1024 * 10)}]; // v0.6.0 feature, limit output file size <= 10KB
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```
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+ Swift
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```swift
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// WebP image encoding
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let image: UIImage
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let webpData = SDImageWebPCoder.shared.encodedData(with: image, format: .webP, options: nil)
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// Animated encoding
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let frames: [SDImageFrame]
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let awebpData = SDImageWebPCoder.shared.encodedData(with: frames, loopCount: 0, format: .webP, options: nil)
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// Encode Quality
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let lossyWebpData = SDImageWebPCoder.shared.encodedData(with: image, format: .webP, options: [.encodeCompressionQuality: 0.1]) // [0, 1] compression quality
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let limitedWebpData = SDImageWebPCoder.shared.encodedData(with: image, format: .webP, options: [.encodeMaxFileSize: 1024 * 10]) // v0.6.0 feature, limit output file size <= 10KB
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```
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### Thumbnail Encoding (0.6.1+)
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+ Objective-C
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```objective-c
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// WebP image thumbnail encoding
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UIImage *image;
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NSData *thumbnailWebpData = [[SDImageWebPCoder sharedCoder] encodedDataWithImage:image format:SDImageFormatWebP options:@{SDImageCoderEncodeMaxPixelSize : @(CGSizeMake(200, 200))}]; // v0.6.1 feature, encoding max pixel size
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```
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+ Swift
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```swift
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// WebP image thumbnail encoding
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let image: UIImage
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let thumbnailWebpData = SDImageWebPCoder.shared.encodedData(with: image, format: .webP, options: [.encodeMaxPixelSize: CGSize(width: 200, height: 200)]) // v0.6.1 feature, encoding max pixel size
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```
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See more documentation in [SDWebImage Wiki - Coders](https://github.com/SDWebImage/SDWebImage/wiki/Advanced-Usage#custom-coder-420)
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### Animated WebP Encoding (0.10+)
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+ Objective-c
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```objective-c
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// Animated encoding
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NSMutableArray<SDImageFrames *> *frames = [NSMutableArray array];
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for (size_t i = 0; i < images.count; i++) {
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SDImageFrame *frame = [SDImageFrame frameWithImage:images[i] duration:0.1];
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[frames appendObject:frame];
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}
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NSData *awebpData = [[SDImageWebPCoder sharedCoder] encodedDataWithFrames:frames loopCount:0 format:SDImageFormatWebP options:nil];
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```
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+ Swift
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```swift
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// Animated encoding
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var frames: [SDImageFrame] = []
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for i in 0..<images.count {
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let frame = SDImageFrame(image: images[i], duration: 0.1)
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frames.append(frame)
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}
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let awebpData = SDImageWebPCoder.shared.encodedData(with: frames, loopCount: 0, format: .webP, options: nil)
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```
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### Advanced WebP codec options (0.8+)
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The WebP codec [libwebp](https://developers.google.com/speed/webp/docs/api) we use, supports some advanced control options for encoding/decoding. You can pass them to libwebp by using the wrapper top level API:
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+ Objective-C
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```objective-c
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UIImage *image;
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SDImageCoderOptions *options = @{SDImageCoderEncodeWebPMethod: @(0), SDImageCoderEncodeWebPAlphaCompression: @(100)};
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NSData *data = [SDImageWebPCoder.sharedCoder encodedDataWithImage:image format:SDImageFormatWebP options:options];
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// Will translate into:
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// config->method = 0;
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// config->alpha_quality = 100;
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```
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+ Swift
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```swift
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let image: UIImage
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let options = [.encodeWebPMethod: 0, .encodeWebPAlphaCompression: 100]
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let data = SDImageWebPCoder.shared.encodedData(with: image, format: .webP, options: options)
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// Will translate into:
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// config->method = 0;
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// config->alpha_quality = 100;
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```
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## Example
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To run the example project, clone the repo, and run `pod install` from the root directory first. Then open `SDWebImageWebPCoder.xcworkspace`.
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This is a demo to show how to use `WebP` and animated `WebP` images via `SDWebImageWebPCoderExample` target.
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## Screenshot
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<img src="https://raw.githubusercontent.com/SDWebImage/SDWebImageWebPCoder/master/Example/Screenshot/WebPDemo.png" width="300" />
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These WebP images are from [WebP Gallery](https://developers.google.com/speed/webp/gallery1) and [GIF vs APNG vs WebP](http://littlesvr.ca/apng/gif_apng_webp.html)
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## Author
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[Bogdan Poplauschi](https://github.com/bpoplauschi)
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[DreamPiggy](https://github.com/dreampiggy)
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## License
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SDWebImageWebPCoder is available under the MIT license. See [the LICENSE file](https://github.com/SDWebImage/SDWebImageWebPCoder/blob/master/LICENSE) for more info.
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