SnapKit/Source/Constraint.swift

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//
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// SnapKit
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//
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// Copyright (c) 2011-Present SnapKit Team - https://github.com/SnapKit
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#if os(iOS) || os(tvOS)
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import UIKit
#else
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import AppKit
#endif
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public class Constraint {
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internal let sourceLocation: (String, UInt)
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private let from: ConstraintItem
private let to: ConstraintItem
private let relation: ConstraintRelation
private let multiplier: ConstraintMultiplierTarget
private var constant: ConstraintConstantTarget
private var priority: ConstraintPriorityTarget
private var installInfo: ConstraintInstallInfo? = nil
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// MARK: Initialization
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internal init(from: ConstraintItem,
to: ConstraintItem,
relation: ConstraintRelation,
sourceLocation: (String, UInt),
multiplier: ConstraintMultiplierTarget,
constant: ConstraintConstantTarget,
priority: ConstraintPriorityTarget) {
self.from = from
self.to = to
self.relation = relation
self.sourceLocation = sourceLocation
self.multiplier = multiplier
self.constant = constant
self.priority = priority
}
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// MARK: Public
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public func install() -> [NSLayoutConstraint] {
return self.installIfNeeded(updateExisting: false)
}
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public func uninstall() {
self.uninstallIfNeeded()
}
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@available(iOS 8.0, OSX 10.10, *)
public func activate() {
self.activateIfNeeded()
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}
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@available(iOS 8.0, OSX 10.10, *)
public func deactivate() {
self.deactivateIfNeeded()
}
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// MARK: Internal
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internal func installIfNeeded(updateExisting: Bool = false) -> [NSLayoutConstraint] {
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let installOnView: ConstraintView?
if let view = self.to.view {
guard let closestSuperview = closestCommonSuperviewFromView(self.from.view, toView: view) else {
fatalError("Cannot Install Constraint. No common superview. (\(self.sourceLocation.0), \(self.sourceLocation.1))")
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}
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installOnView = closestSuperview
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} else if self.from.attributes.isSubset(of: ConstraintAttributes.Width + ConstraintAttributes.Height) {
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installOnView = self.from.view
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} else {
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guard let superview = self.from.view?.superview else {
fatalError("Cannot Install Constraint. No superview. (\(self.sourceLocation.0), \(self.sourceLocation.1))")
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}
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installOnView = superview
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}
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guard self.installInfo?.view == nil ||
self.installInfo?.view == installOnView else {
fatalError("Cannot Install Constraint. Already installed on different view. (\(self.sourceLocation.0), \(self.sourceLocation.1))")
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}
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// setup array to store new layout constraints
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var newLayoutConstraints = [LayoutConstraint]()
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// get attributes
let layoutFromAttributes = self.from.attributes.layoutAttributes
let layoutToAttributes = self.to.attributes.layoutAttributes
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// get layout from
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let layoutFrom: ConstraintView = self.from.view!
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// get relation
let layoutRelation = self.relation.layoutRelation
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for layoutFromAttribute in layoutFromAttributes {
// get layout to attribute
let layoutToAttribute = (layoutToAttributes.count > 0) ? layoutToAttributes[0] : layoutFromAttribute
// get layout constant
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let layoutConstant: CGFloat = self.constant.layoutConstantForLayoutAttribute(layoutToAttribute)
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// get layout to
#if os(iOS) || os(tvOS)
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var layoutTo: AnyObject? = self.to.view ?? self.to.layoutSupport
#else
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var layoutTo: AnyObject? = self.to.view
#endif
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if layoutTo == nil && layoutToAttribute != .width && layoutToAttribute != .height {
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layoutTo = installOnView
}
// create layout constraint
let layoutConstraint = LayoutConstraint(
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item: layoutFrom,
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attribute: layoutFromAttribute,
relatedBy: layoutRelation,
toItem: layoutTo,
attribute: layoutToAttribute,
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multiplier: self.multiplier.constraintMultiplierTargetValue,
constant: layoutConstant
)
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// set priority
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layoutConstraint.priority = self.priority.constraintPriorityTargetValue
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// set constraint
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layoutConstraint.constraint = self
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// append
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newLayoutConstraints.append(layoutConstraint)
}
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// updating logic
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if updateExisting {
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// get existing constraints for this view
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let existingLayoutConstraints = layoutFrom.snp.installedLayoutConstraints.reversed()
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// array that will contain only new layout constraints to keep
var newLayoutConstraintsToKeep = [LayoutConstraint]()
// begin looping
for layoutConstraint in newLayoutConstraints {
// layout constraint that should be updated
var updateLayoutConstraint: LayoutConstraint? = nil
// loop through existing and check for match
for existingLayoutConstraint in existingLayoutConstraints {
if existingLayoutConstraint == layoutConstraint {
updateLayoutConstraint = existingLayoutConstraint
break
}
}
// if we have existing one lets just update the constant
if updateLayoutConstraint != nil {
updateLayoutConstraint!.constant = layoutConstraint.constant
}
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// otherwise add this layout constraint to new keep list
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else {
newLayoutConstraintsToKeep.append(layoutConstraint)
}
}
// set constraints to only new ones
newLayoutConstraints = newLayoutConstraintsToKeep
}
// add constraints
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#if SNAPKIT_DEPLOYMENT_LEGACY && (os(iOS) || os(tvOS))
if #available(iOS 8.0, *) {
NSLayoutConstraint.activateConstraints(newLayoutConstraints)
} else {
installOnView?.addConstraints(newLayoutConstraints)
}
#else
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NSLayoutConstraint.activate(newLayoutConstraints)
#endif
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// set install info
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self.installInfo = ConstraintInstallInfo(view: installOnView, layoutConstraints: HashTable.weakObjects())
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// store which layout constraints are installed for this constraint
for layoutConstraint in newLayoutConstraints {
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self.installInfo!.layoutConstraints.add(layoutConstraint)
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}
// store the layout constraints against the layout from view
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layoutFrom.snp.appendInstalledLayoutConstraints(newLayoutConstraints)
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return newLayoutConstraints
}
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internal func uninstallIfNeeded() {
defer {
self.installInfo = nil
}
guard let installedLayoutConstraints = self.installInfo?.layoutConstraints.allObjects as? [LayoutConstraint]
where installedLayoutConstraints.count > 0 else {
return
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}
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#if SNAPKIT_DEPLOYMENT_LEGACY && !os(OSX)
if #available(iOS 8.0, *) {
NSLayoutConstraint.deactivateConstraints(installedLayoutConstraints)
} else if let installedOnView = installInfo.view {
installedOnView.removeConstraints(installedLayoutConstraints)
}
#else
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NSLayoutConstraint.deactivate(installedLayoutConstraints)
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#endif
// remove the constraints from the from item view
self.from.view?.snp.removeInstalledLayoutConstraints(installedLayoutConstraints)
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}
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internal func activateIfNeeded() {
guard self.installInfo != nil else {
let _ = self.installIfNeeded()
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return
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}
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#if SNAPKIT_DEPLOYMENT_LEGACY
guard #available(iOS 8.0, OSX 10.10, *) else {
self.installIfNeeded()
return
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}
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#endif
guard let layoutConstraints = self.installInfo?.layoutConstraints.allObjects as? [LayoutConstraint]
where layoutConstraints.count > 0 else {
return
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}
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NSLayoutConstraint.activate(layoutConstraints)
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}
internal func deactivateIfNeeded() {
#if SNAPKIT_DEPLOYMENT_LEGACY
guard #available(iOS 8.0, OSX 10.10, *) else {
return
}
#endif
guard let layoutConstraints = self.installInfo?.layoutConstraints.allObjects as? [LayoutConstraint]
where layoutConstraints.count > 0 else {
return
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}
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NSLayoutConstraint.deactivate(layoutConstraints)
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}
}
private final class ConstraintInstallInfo {
private weak var view: ConstraintView? = nil
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private let layoutConstraints: HashTable<AnyObject>
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private init(view: ConstraintView?, layoutConstraints: HashTable<AnyObject>) {
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self.view = view
self.layoutConstraints = layoutConstraints
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}
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}
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private func closestCommonSuperviewFromView(_ fromView: ConstraintView?, toView: ConstraintView?) -> ConstraintView? {
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var views = Set<ConstraintView>()
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var fromView = fromView
var toView = toView
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repeat {
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if let view = toView {
if views.contains(view) {
return view
}
views.insert(view)
toView = view.superview
}
if let view = fromView {
if views.contains(view) {
return view
}
views.insert(view)
fromView = view.superview
}
} while (fromView != nil || toView != nil)
return nil
}
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private func ==(lhs: Constraint, rhs: Constraint) -> Bool {
return (lhs.from == rhs.from &&
lhs.to == rhs.to &&
lhs.relation == rhs.relation &&
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lhs.multiplier.constraintMultiplierTargetValue == rhs.multiplier.constraintMultiplierTargetValue &&
lhs.priority.constraintPriorityTargetValue == rhs.priority.constraintPriorityTargetValue)
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}