mirror of https://github.com/SnapKit/SnapKit
321 lines
12 KiB
Swift
321 lines
12 KiB
Swift
//
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// SnapKit
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//
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// Copyright (c) 2011-Present SnapKit Team - https://github.com/SnapKit
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#if os(iOS) || os(tvOS)
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import UIKit
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#else
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import AppKit
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#endif
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public class Constraint {
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internal let sourceLocation: (String, UInt)
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private let from: ConstraintItem
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private let to: ConstraintItem
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private let relation: ConstraintRelation
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private let multiplier: ConstraintMultiplierTarget
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private var constant: ConstraintConstantTarget
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private var priority: ConstraintPriorityTarget
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private var installInfo: ConstraintInstallInfo? = nil
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// MARK: Initialization
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internal init(from: ConstraintItem,
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to: ConstraintItem,
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relation: ConstraintRelation,
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sourceLocation: (String, UInt),
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multiplier: ConstraintMultiplierTarget,
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constant: ConstraintConstantTarget,
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priority: ConstraintPriorityTarget) {
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self.from = from
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self.to = to
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self.relation = relation
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self.sourceLocation = sourceLocation
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self.multiplier = multiplier
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self.constant = constant
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self.priority = priority
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}
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// MARK: Public
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public func install() -> [NSLayoutConstraint] {
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return self.installIfNeeded(updateExisting: false)
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}
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public func uninstall() {
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self.uninstallIfNeeded()
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}
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@available(iOS 8.0, OSX 10.10, *)
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public func activate() {
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self.activateIfNeeded()
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}
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@available(iOS 8.0, OSX 10.10, *)
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public func deactivate() {
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self.deactivateIfNeeded()
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}
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// MARK: Internal
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internal func installIfNeeded(updateExisting: Bool = false) -> [NSLayoutConstraint] {
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let installOnView: ConstraintView?
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if let view = self.to.view {
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guard let closestSuperview = closestCommonSuperviewFromView(self.from.view, toView: view) else {
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fatalError("Cannot Install Constraint. No common superview. (\(self.sourceLocation.0), \(self.sourceLocation.1))")
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}
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installOnView = closestSuperview
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} else if self.from.attributes.isSubset(of: ConstraintAttributes.Width + ConstraintAttributes.Height) {
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installOnView = self.from.view
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} else {
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guard let superview = self.from.view?.superview else {
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fatalError("Cannot Install Constraint. No superview. (\(self.sourceLocation.0), \(self.sourceLocation.1))")
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}
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installOnView = superview
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}
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guard self.installInfo?.view == nil ||
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self.installInfo?.view == installOnView else {
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fatalError("Cannot Install Constraint. Already installed on different view. (\(self.sourceLocation.0), \(self.sourceLocation.1))")
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}
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// setup array to store new layout constraints
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var newLayoutConstraints = [LayoutConstraint]()
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// get attributes
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let layoutFromAttributes = self.from.attributes.layoutAttributes
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let layoutToAttributes = self.to.attributes.layoutAttributes
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// get layout from
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let layoutFrom: ConstraintView = self.from.view!
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// get relation
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let layoutRelation = self.relation.layoutRelation
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for layoutFromAttribute in layoutFromAttributes {
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// get layout to attribute
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let layoutToAttribute = (layoutToAttributes.count > 0) ? layoutToAttributes[0] : layoutFromAttribute
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// get layout constant
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let layoutConstant: CGFloat = self.constant.layoutConstantForLayoutAttribute(layoutToAttribute)
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// get layout to
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#if os(iOS) || os(tvOS)
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var layoutTo: AnyObject? = self.to.view ?? self.to.layoutSupport
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#else
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var layoutTo: AnyObject? = self.to.view
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#endif
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if layoutTo == nil && layoutToAttribute != .width && layoutToAttribute != .height {
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layoutTo = installOnView
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}
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// create layout constraint
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let layoutConstraint = LayoutConstraint(
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item: layoutFrom,
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attribute: layoutFromAttribute,
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relatedBy: layoutRelation,
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toItem: layoutTo,
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attribute: layoutToAttribute,
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multiplier: self.multiplier.constraintMultiplierTargetValue,
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constant: layoutConstant
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)
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// set priority
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layoutConstraint.priority = self.priority.constraintPriorityTargetValue
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// set constraint
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layoutConstraint.constraint = self
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// append
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newLayoutConstraints.append(layoutConstraint)
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}
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// updating logic
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if updateExisting {
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// get existing constraints for this view
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let existingLayoutConstraints = layoutFrom.snp.installedLayoutConstraints.reversed()
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// array that will contain only new layout constraints to keep
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var newLayoutConstraintsToKeep = [LayoutConstraint]()
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// begin looping
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for layoutConstraint in newLayoutConstraints {
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// layout constraint that should be updated
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var updateLayoutConstraint: LayoutConstraint? = nil
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// loop through existing and check for match
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for existingLayoutConstraint in existingLayoutConstraints {
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if existingLayoutConstraint == layoutConstraint {
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updateLayoutConstraint = existingLayoutConstraint
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break
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}
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}
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// if we have existing one lets just update the constant
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if updateLayoutConstraint != nil {
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updateLayoutConstraint!.constant = layoutConstraint.constant
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}
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// otherwise add this layout constraint to new keep list
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else {
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newLayoutConstraintsToKeep.append(layoutConstraint)
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}
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}
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// set constraints to only new ones
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newLayoutConstraints = newLayoutConstraintsToKeep
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}
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// add constraints
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#if SNAPKIT_DEPLOYMENT_LEGACY && (os(iOS) || os(tvOS))
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if #available(iOS 8.0, *) {
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NSLayoutConstraint.activateConstraints(newLayoutConstraints)
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} else {
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installOnView?.addConstraints(newLayoutConstraints)
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}
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#else
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NSLayoutConstraint.activate(newLayoutConstraints)
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#endif
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// set install info
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self.installInfo = ConstraintInstallInfo(view: installOnView, layoutConstraints: HashTable.weakObjects())
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// store which layout constraints are installed for this constraint
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for layoutConstraint in newLayoutConstraints {
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self.installInfo!.layoutConstraints.add(layoutConstraint)
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}
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// store the layout constraints against the layout from view
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layoutFrom.snp.appendInstalledLayoutConstraints(newLayoutConstraints)
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return newLayoutConstraints
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}
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internal func uninstallIfNeeded() {
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defer {
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self.installInfo = nil
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}
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guard let installedLayoutConstraints = self.installInfo?.layoutConstraints.allObjects as? [LayoutConstraint]
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where installedLayoutConstraints.count > 0 else {
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return
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}
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#if SNAPKIT_DEPLOYMENT_LEGACY && !os(OSX)
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if #available(iOS 8.0, *) {
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NSLayoutConstraint.deactivateConstraints(installedLayoutConstraints)
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} else if let installedOnView = installInfo.view {
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installedOnView.removeConstraints(installedLayoutConstraints)
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}
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#else
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NSLayoutConstraint.deactivate(installedLayoutConstraints)
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#endif
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// remove the constraints from the from item view
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self.from.view?.snp.removeInstalledLayoutConstraints(installedLayoutConstraints)
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}
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internal func activateIfNeeded() {
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guard self.installInfo != nil else {
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let _ = self.installIfNeeded()
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return
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}
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#if SNAPKIT_DEPLOYMENT_LEGACY
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guard #available(iOS 8.0, OSX 10.10, *) else {
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self.installIfNeeded()
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return
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}
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#endif
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guard let layoutConstraints = self.installInfo?.layoutConstraints.allObjects as? [LayoutConstraint]
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where layoutConstraints.count > 0 else {
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return
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}
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NSLayoutConstraint.activate(layoutConstraints)
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}
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internal func deactivateIfNeeded() {
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#if SNAPKIT_DEPLOYMENT_LEGACY
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guard #available(iOS 8.0, OSX 10.10, *) else {
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return
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}
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#endif
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guard let layoutConstraints = self.installInfo?.layoutConstraints.allObjects as? [LayoutConstraint]
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where layoutConstraints.count > 0 else {
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return
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}
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NSLayoutConstraint.deactivate(layoutConstraints)
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}
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}
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private final class ConstraintInstallInfo {
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private weak var view: ConstraintView? = nil
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private let layoutConstraints: HashTable<AnyObject>
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private init(view: ConstraintView?, layoutConstraints: HashTable<AnyObject>) {
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self.view = view
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self.layoutConstraints = layoutConstraints
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}
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}
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private func closestCommonSuperviewFromView(_ fromView: ConstraintView?, toView: ConstraintView?) -> ConstraintView? {
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var views = Set<ConstraintView>()
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var fromView = fromView
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var toView = toView
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repeat {
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if let view = toView {
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if views.contains(view) {
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return view
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}
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views.insert(view)
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toView = view.superview
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}
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if let view = fromView {
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if views.contains(view) {
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return view
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}
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views.insert(view)
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fromView = view.superview
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}
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} while (fromView != nil || toView != nil)
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return nil
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}
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private func ==(lhs: Constraint, rhs: Constraint) -> Bool {
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return (lhs.from == rhs.from &&
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lhs.to == rhs.to &&
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lhs.relation == rhs.relation &&
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lhs.multiplier.constraintMultiplierTargetValue == rhs.multiplier.constraintMultiplierTargetValue &&
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lhs.priority.constraintPriorityTargetValue == rhs.priority.constraintPriorityTargetValue)
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}
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