Remove config and simplify offset/constant differences

This commit is contained in:
Robert Payne 2015-04-12 17:54:11 +12:00
parent 93febd2e5e
commit 997e0e5970
2 changed files with 9 additions and 115 deletions

View File

@ -392,7 +392,7 @@ final internal class ConstraintBuilder: Constraint, ConstraintBuilderExtendable,
// MARK: offset
func offset(amount: Float) -> ConstraintBuilderMultipliable {
self.offset = amount
self.constant = amount
return self
}
func offset(amount: Double) -> ConstraintBuilderMultipliable {
@ -408,22 +408,22 @@ final internal class ConstraintBuilder: Constraint, ConstraintBuilderExtendable,
return self.offset(Float(amount))
}
func offset(amount: CGPoint) -> ConstraintBuilderMultipliable {
self.offset = amount
self.constant = amount
return self
}
func offset(amount: CGSize) -> ConstraintBuilderMultipliable {
self.offset = amount
self.constant = amount
return self
}
func offset(amount: EdgeInsets) -> ConstraintBuilderMultipliable {
self.offset = amount
self.constant = amount
return self
}
// MARK: insets
func insets(amount: EdgeInsets) -> ConstraintBuilderMultipliable {
self.offset = amount
self.constant = EdgeInsets(top: amount.top, left: amount.left, bottom: -amount.bottom, right: -amount.right)
return self
}
@ -511,7 +511,6 @@ final internal class ConstraintBuilder: Constraint, ConstraintBuilderExtendable,
// get layout constant
var layoutConstant: CGFloat = layoutToAttribute.snp_constantForValue(self.constant)
layoutConstant += layoutToAttribute.snp_offsetForValue(self.offset)
// get layout to
var layoutTo: View? = self.toItem.view
@ -622,7 +621,6 @@ final internal class ConstraintBuilder: Constraint, ConstraintBuilderExtendable,
private var constant: Any = Float(0.0)
private var multiplier: Float = 1.0
private var priority: Float = 1000.0
private var offset: Any = Float(0.0)
private var installInfo: ConstraintInstallInfo?
@ -705,87 +703,6 @@ final internal class ConstraintBuilder: Constraint, ConstraintBuilderExtendable,
private extension NSLayoutAttribute {
private func snp_offsetForValue(value: Any?) -> CGFloat {
// Float
if let float = value as? Float {
return CGFloat(float)
}
// Double
else if let double = value as? Double {
return CGFloat(double)
}
// UInt
else if let int = value as? Int {
return CGFloat(int)
}
// Int
else if let uint = value as? UInt {
return CGFloat(uint)
}
// CGFloat
else if let float = value as? CGFloat {
return float
}
// CGSize
else if let size = value as? CGSize {
if self == .Width {
return size.width
} else if self == .Height {
return size.height
}
}
// CGPoint
else if let point = value as? CGPoint {
#if os(iOS)
switch self {
case .Left, .CenterX, .LeftMargin, .CenterXWithinMargins: return point.x
case .Top, .CenterY, .TopMargin, .CenterYWithinMargins, .Baseline, .FirstBaseline: return point.y
case .Right, .RightMargin: return -point.x
case .Bottom, .BottomMargin: return -point.y
case .Leading, .LeadingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? point.x : -point.x
case .Trailing, .TrailingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? -point.x : point.x
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
}
#else
switch self {
case .Left, .CenterX: return point.x
case .Top, .CenterY, .Baseline: return point.y
case .Right: return -point.x
case .Bottom: return -point.y
case .Leading: return (Config.interfaceLayoutDirection == .LeftToRight) ? point.x : -point.x
case .Trailing: return (Config.interfaceLayoutDirection == .LeftToRight) ? -point.x : point.x
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
}
#endif
}
// EdgeInsets
else if let insets = value as? EdgeInsets {
#if os(iOS)
switch self {
case .Left, .CenterX, .LeftMargin, .CenterXWithinMargins: return insets.left
case .Top, .CenterY, .TopMargin, .CenterYWithinMargins, .Baseline, .FirstBaseline: return insets.top
case .Right, .RightMargin: return -insets.right
case .Bottom, .BottomMargin: return -insets.bottom
case .Leading, .LeadingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : -insets.right
case .Trailing, .TrailingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? -insets.right : insets.left
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
}
#else
switch self {
case .Left, .CenterX: return insets.left
case .Top, .CenterY, .Baseline: return insets.top
case .Right: return -insets.right
case .Bottom: return -insets.bottom
case .Leading: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : -insets.right
case .Trailing: return (Config.interfaceLayoutDirection == .LeftToRight) ? -insets.right : insets.left
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
}
#endif
}
return CGFloat(0)
}
private func snp_constantForValue(value: Any?) -> CGFloat {
// Float
if let float = value as? Float {
@ -847,8 +764,8 @@ private extension NSLayoutAttribute {
case .Top, .CenterY, .TopMargin, .CenterYWithinMargins, .Baseline, .FirstBaseline: return insets.top
case .Right, .RightMargin: return insets.right
case .Bottom, .BottomMargin: return insets.bottom
case .Leading, .LeadingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : insets.right
case .Trailing, .TrailingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.right : insets.left
case .Leading, .LeadingMargin: return insets.left
case .Trailing, .TrailingMargin: return insets.right
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
}
#else
@ -857,8 +774,8 @@ private extension NSLayoutAttribute {
case .Top, .CenterY, .Baseline: return insets.top
case .Right: return insets.right
case .Bottom: return insets.bottom
case .Leading: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : insets.right
case .Trailing: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.right : insets.left
case .Leading: return insets.left
case .Trailing: return insets.right
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
}
#endif

View File

@ -20,26 +20,3 @@
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#if os(iOS)
import UIKit
#else
import AppKit
#endif
/**
* Interface layout direction
*/
public enum InterfaceLayoutDirection {
case LeftToRight
case RightToLeft
}
/**
* Config that can be used to configure Snap
*/
public struct Config {
public static var interfaceLayoutDirection = InterfaceLayoutDirection.LeftToRight
}