SnapKit/README.md

156 lines
4.2 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<img src="https://snapkit.github.io/SnapKit/images/banner.jpg" alt="" />
SnapKit is a DSL to make Auto Layout easy on both iOS and OS X.
[![Build Status](https://travis-ci.org/SnapKit/SnapKit.svg)](https://travis-ci.org/SnapKit/SnapKit)
[![Platform](https://img.shields.io/cocoapods/p/SnapKit.svg?style=flat)](https://github.com/SnapKit/SnapKit)
[![Cocoapods Compatible](https://img.shields.io/cocoapods/v/SnapKit.svg)](https://cocoapods.org/pods/SnapKit)
[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage)
#### ⚠️ **To use with Swift 4.x please ensure you are using >= 4.0.0** ⚠️
#### ⚠️ **To use with Swift 5.x please ensure you are using >= 5.0.0** ⚠️
## Contents
- [Requirements](#requirements)
- [Migration Guides](#migration-guides)
- [Communication](#communication)
- [Installation](#installation)
- [Usage](#usage)
- [Credits](#credits)
- [License](#license)
## Requirements
- iOS 12.0+ / Mac OS X 10.13+ / tvOS 10.0+
- Xcode 10.0+
- Swift 4.0+
## Migration Guides
- [SnapKit 3.0 Migration Guide](Documentation/SnapKit%203.0%20Migration%20Guide.md)
## Communication
- If you **need help**, use [Stack Overflow](http://stackoverflow.com/questions/tagged/snapkit). (Tag 'snapkit')
- If you'd like to **ask a general question**, use [Stack Overflow](http://stackoverflow.com/questions/tagged/snapkit).
- If you **found a bug**, open an issue.
- If you **have a feature request**, open an issue.
- If you **want to contribute**, submit a pull request.
## Installation
### CocoaPods
[CocoaPods](http://cocoapods.org) is a dependency manager for Cocoa projects. You can install it with the following command:
```bash
$ gem install cocoapods
```
> CocoaPods 1.1.0+ is required to build SnapKit 4.0.0+.
To integrate SnapKit into your Xcode project using CocoaPods, specify it in your `Podfile`:
```ruby
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '12.0'
use_frameworks!
target '<Your Target Name>' do
pod 'SnapKit', '~> 5.7.0'
end
```
Then, run the following command:
```bash
$ pod install
```
### Carthage
[Carthage](https://github.com/Carthage/Carthage) is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.
You can install Carthage with [Homebrew](http://brew.sh/) using the following command:
```bash
$ brew update
$ brew install carthage
```
To integrate SnapKit into your Xcode project using Carthage, specify it in your `Cartfile`:
```ogdl
github "SnapKit/SnapKit" ~> 5.0.0
```
Run `carthage update` to build the framework and drag the built `SnapKit.framework` into your Xcode project.
### Swift Package Manager
[Swift Package Manager](https://swift.org/package-manager/) is a tool for managing the distribution of Swift code. Its integrated with the Swift build system to automate the process of downloading, compiling, and linking dependencies.
> Xcode 11+ is required to build SnapKit using Swift Package Manager.
To integrate SnapKit into your Xcode project using Swift Package Manager, add it to the dependencies value of your `Package.swift`:
```swift
dependencies: [
.package(url: "https://github.com/SnapKit/SnapKit.git", .upToNextMajor(from: "5.0.1"))
]
```
### Manually
If you prefer not to use either of the aforementioned dependency managers, you can integrate SnapKit into your project manually.
---
## Usage
### Quick Start
```swift
import SnapKit
class MyViewController: UIViewController {
lazy var box = UIView()
override func viewDidLoad() {
super.viewDidLoad()
self.view.addSubview(box)
box.backgroundColor = .green
box.snp.makeConstraints { (make) -> Void in
make.width.height.equalTo(50)
make.center.equalTo(self.view)
}
}
}
```
### Playground
You can try SnapKit in Playground.
**Note:**
> To try SnapKit in playground, open `SnapKit.xcworkspace` and build SnapKit.framework for any simulator first.
### Resources
- [Documentation](https://snapkit.github.io/SnapKit/docs/)
- [F.A.Q.](https://snapkit.github.io/SnapKit/faq/)
## Credits
- Robert Payne ([@robertjpayne](https://twitter.com/robertjpayne))
- Many other contributors
## License
SnapKit is released under the MIT license. See LICENSE for details.