Since SDWebImageSwiftUI is built on top of SDWebImage, it provide both the out-of-box features as well as advanced powerful features you may want in real world Apps. Check our [Wiki](https://github.com/SDWebImage/SDWebImage/wiki/Advanced-Usage) when you need:
- [x] Image Transformer, apply corner radius or CIFilter
- [x] Multiple caches system, query from different source
- [x] Multiple loaders system, load from different resource
You can also get all benefits from the existing community around with SDWebImage. You can have massive image format support (GIF/APNG/WebP/HEIF/AVIF) via [Coder Plugins](https://github.com/SDWebImage/SDWebImage/wiki/Coder-Plugin-List), PhotoKit support via [SDWebImagePhotosPlugin](https://github.com/SDWebImage/SDWebImagePhotosPlugin), Firebase integration via [FirebaseUI](https://github.com/firebase/FirebaseUI-iOS), etc.
Besides all these features, we do optimization for SwiftUI, like Binding, View Modifier, using the same design pattern to become a good SwiftUI citizen.
This framework is under heavily development, it's recommended to use [the latest release](https://github.com/SDWebImage/SDWebImageSwiftUI/releases) as much as possible (including SDWebImage dependency).
All issue reports, feature requests, contributions, and GitHub stars are welcomed. Hope for active feedback and promotion if you find this framework useful.
Note: This `WebImage` using `Image` for internal implementation, which is the best compatible for SwiftUI layout and animation system. But it supports static image format only, because unlike `UIImageView` in UIKit, SwiftUI's `Image` does not support animation.
Note: `AnimatedImage` supports both image url or image data for animated image format. Which use the SDWebImage's [Animated ImageView](https://github.com/SDWebImage/SDWebImage/wiki/Advanced-Usage#animated-image-50) for internal implementation. Pay attention that since this base on UIKit/AppKit representable, some advanced SwiftUI layout and animation system may not work as expected. You may need UIKit/AppKit and Core Animation to modify the native view.
Note: From v0.8.0, `AnimatedImage` on watchOS support all features the same as iOS/tvOS/macOS, including Animated WebP rendering, runloop mode, pausable, purgeable, playback rate, etc. It use the SDWebImage's [Animated Player](https://github.com/SDWebImage/SDWebImage/wiki/Advanced-Usage#animated-player-530), which is the same backend engine for iOS/tvOS/macOS's Animated ImageView.
Note: From v0.4.0, `AnimatedImage` supports watchOS as well. However, it's not backed by SDWebImage's [Animated ImageView](https://github.com/SDWebImage/SDWebImage/wiki/Advanced-Usage#animated-image-50) like iOS/tvOS/macOS. It use some tricks and hacks because of the limitation on current Apple's API. It also use Image/IO decoding system, which means it supports GIF and APNG format only, but not external format like Animated WebP.
If you need animated image, `AnimatedImage` is the one to choose. Remember it supports static image as well, you don't need to check the format, just use as it.
But, because `AnimatedImage` use `UIViewRepresentable` and driven by UIKit, currently there may be some small incompatible issues between UIKit and SwiftUI layout and animation system, or bugs related to SwiftUI itself. We try our best to match SwiftUI behavior, and provide the same API as `WebImage`, which make it easy to switch between these two types if needed.
For more information, it's really recommended to check our demo, to learn detailed API usage. You can also have a check at the latest API documentation, for advanced usage.
## Documentation
+ [SDWebImageSwiftUI API documentation](https://sdwebimage.github.io/SDWebImageSwiftUI/)
+ [SDWebImage API documentation](https://sdwebimage.github.io/)